Svelte 4 migration guide
This migration guide provides an overview of how to migrate from Svelte version 3 to 4. See the linked PRs for more details about each change. Use the migration script to migrate some of these automatically: npx svelte-migrate@latest svelte-4
If you’re a library author, consider whether to only support Svelte 4 or if it’s possible to support Svelte 3 too. Since most of the breaking changes don’t affect many people, this may be easily possible. Also remember to update the version range in your peerDependencies
.
Minimum version requirements
- Upgrade to Node 16 or higher. Earlier versions are no longer supported. (#8566)
- If you are using SvelteKit, upgrade to 1.20.4 or newer (sveltejs/kit#10172)
- If you are using Vite without SvelteKit, upgrade to
vite-plugin-svelte
2.4.1 or newer (#8516) - If you are using webpack, upgrade to webpack 5 or higher and
svelte-loader
3.1.8 or higher. Earlier versions are no longer supported. (#8515, 198dbcf) - If you are using Rollup, upgrade to
rollup-plugin-svelte
7.1.5 or higher (198dbcf) - If you are using TypeScript, upgrade to TypeScript 5 or higher. Lower versions might still work, but no guarantees are made about that. (#8488)
Browser conditions for bundlers
Bundlers must now specify the browser
condition when building a frontend bundle for the browser. SvelteKit and Vite will handle this automatically for you. If you’re using any others, you may observe lifecycle callbacks such as onMount
not get called and you’ll need to update the module resolution configuration.
- For Rollup this is done within the
@rollup/plugin-node-resolve
plugin by settingbrowser: true
in its options. See therollup-plugin-svelte
documentation for more details - For webpack this is done by adding
"browser"
to theconditionNames
array. You may also have to update youralias
config, if you have set it. See thesvelte-loader
documentation for more details
(#8516)
Removal of CJS related output
Svelte no longer supports the CommonJS (CJS) format for compiler output and has also removed the svelte/register
hook and the CJS runtime version. If you need to stay on the CJS output format, consider using a bundler to convert Svelte’s ESM output to CJS in a post-build step. (#8613)
Stricter types for Svelte functions
There are now stricter types for createEventDispatcher
, Action
, ActionReturn
, and onMount
:
createEventDispatcher
now supports specifying that a payload is optional, required, or non-existent, and the call sites are checked accordingly (#7224)
import { function createEventDispatcher<EventMap extends Record<string, any> = any>(): EventDispatcher<EventMap>
Creates an event dispatcher that can be used to dispatch component events.
Event dispatchers are functions that can take two arguments: name
and detail
.
Component events created with createEventDispatcher
create a
CustomEvent.
These events do not bubble.
The detail
argument corresponds to the CustomEvent.detail
property and can contain any type of data.
The event dispatcher can be typed to narrow the allowed event names and the type of the detail
argument:
const dispatch = createEventDispatcher<{
loaded: never; // does not take a detail argument
change: string; // takes a detail argument of type string, which is required
optional: number | null; // takes an optional detail argument of type number
}>();
createEventDispatcher } from 'svelte';
const const dispatch: EventDispatcher<{
optional: number | null;
required: string;
noArgument: null;
}>
dispatch = createEventDispatcher<{
optional: number | null;
required: string;
noArgument: null;
}>(): EventDispatcher<{
optional: number | null;
required: string;
noArgument: null;
}>
Creates an event dispatcher that can be used to dispatch component events.
Event dispatchers are functions that can take two arguments: name
and detail
.
Component events created with createEventDispatcher
create a
CustomEvent.
These events do not bubble.
The detail
argument corresponds to the CustomEvent.detail
property and can contain any type of data.
The event dispatcher can be typed to narrow the allowed event names and the type of the detail
argument:
const dispatch = createEventDispatcher<{
loaded: never; // does not take a detail argument
change: string; // takes a detail argument of type string, which is required
optional: number | null; // takes an optional detail argument of type number
}>();
createEventDispatcher<{
optional: number | null
optional: number | null;
required: string
required: string;
noArgument: null
noArgument: null;
}>();
// Svelte version 3:
const dispatch: EventDispatcher
<"optional">(type: "optional", parameter?: number | null | undefined, options?: DispatchOptions | undefined) => boolean
dispatch('optional');
const dispatch: EventDispatcher
<"required">(type: "required", parameter: string, options?: DispatchOptions | undefined) => boolean
dispatch('required'); // I can still omit the detail argument
const dispatch: EventDispatcher
<"noArgument">(type: "noArgument", parameter?: null | undefined, options?: DispatchOptions | undefined) => boolean
dispatch('noArgument', 'surprise'); // I can still add a detail argument
// Svelte version 4 using TypeScript strict mode:
const dispatch: EventDispatcher
<"optional">(type: "optional", parameter?: number | null | undefined, options?: DispatchOptions | undefined) => boolean
dispatch('optional');
const dispatch: EventDispatcher
<"required">(type: "required", parameter: string, options?: DispatchOptions | undefined) => boolean
dispatch('required'); // error, missing argument
const dispatch: EventDispatcher
<"noArgument">(type: "noArgument", parameter?: null | undefined, options?: DispatchOptions | undefined) => boolean
dispatch('noArgument', 'surprise'); // error, cannot pass an argument
Action
andActionReturn
have a default parameter type ofundefined
now, which means you need to type the generic if you want to specify that this action receives a parameter. The migration script will migrate this automatically (#7442)
const action: Action = (node, params) => { ... } // this is now an error if you use params in any way
const const action: Action<HTMLElement, string>
action: type Action = /*unresolved*/ any
Action<HTMLElement, string> = (node: any
node, params: any
params) => { ... } // params is of type string
onMount
now shows a type error if you return a function asynchronously from it, because this is likely a bug in your code where you expect the callback to be called on destroy, which it will only do for synchronously returned functions (#8136)
// Example where this change reveals an actual bug
onMount(
// someCleanup() not called because function handed to onMount is async
async () => {
const something = await foo();
// someCleanup() is called because function handed to onMount is sync
() => {
foo().then(something: any
something => {...});
// ...
return () => someCleanup();
}
);
Custom Elements with Svelte
The creation of custom elements with Svelte has been overhauled and significantly improved. The tag
option is deprecated in favor of the new customElement
option:
<svelte:options tag="my-component" />
<svelte:options customElement="my-component" />
This change was made to allow more configurability for advanced use cases. The migration script will adjust your code automatically. The update timing of properties has changed slightly as well. (#8457)
SvelteComponentTyped is deprecated
SvelteComponentTyped
is deprecated, as SvelteComponent
now has all its typing capabilities. Replace all instances of SvelteComponentTyped
with SvelteComponent
.
import { SvelteComponentTyped } from 'svelte';
import { class SvelteComponent<Props extends Record<string, any> = Record<string, any>, Events extends Record<string, any> = any, Slots extends Record<string, any> = any>
This was the base class for Svelte components in Svelte 4. Svelte 5+ components
are completely different under the hood. For typing, use Component
instead.
To instantiate components, use mount
instead`.
See breaking changes documentation for more info.
SvelteComponent } from 'svelte';
export class Foo extends SvelteComponentTyped<{ aProp: string }> {}
export class class Foo
Foo extends class SvelteComponent<Props extends Record<string, any> = Record<string, any>, Events extends Record<string, any> = any, Slots extends Record<string, any> = any>
This was the base class for Svelte components in Svelte 4. Svelte 5+ components
are completely different under the hood. For typing, use Component
instead.
To instantiate components, use mount
instead`.
See breaking changes documentation for more info.
SvelteComponent<{ aProp: string
aProp: string }> {}
If you have used SvelteComponent
as the component instance type previously, you may see a somewhat opaque type error now, which is solved by changing : typeof SvelteComponent
to : typeof SvelteComponent<any>
.
<script>
import ComponentA from './ComponentA.svelte';
import ComponentB from './ComponentB.svelte';
import { SvelteComponent } from 'svelte';
let component: typeof SvelteComponent<any>;
function choseRandomly() {
component = Math.random() > 0.5 ? ComponentA : ComponentB;
}
</script>
<button on:click={choseRandomly}>random</button>
<svelte:element this={component} />
The migration script will do both automatically for you. (#8512)
Transitions are local by default
Transitions are now local by default to prevent confusion around page navigations. “local” means that a transition will not play if it’s within a nested control flow block (each/if/await/key
) and not the direct parent block but a block above it is created/destroyed. In the following example, the slide
intro animation will only play when success
goes from false
to true
, but it will not play when show
goes from false
to true
:
{#if show}
...
{#if success}
<p in:slide>Success</p>
{/each}
{/if}
To make transitions global, add the |global
modifier - then they will play when any control flow block above is created/destroyed. The migration script will do this automatically for you. (#6686)
Default slot bindings
Default slot bindings are no longer exposed to named slots and vice versa:
<script>
import Nested from './Nested.svelte';
</script>
<Nested let:count>
<p>
count in default slot - is available: {count}
</p>
<p slot="bar">
count in bar slot - is not available: {count}
</p>
</Nested>
This makes slot bindings more consistent as the behavior is undefined when for example the default slot is from a list and the named slot is not. (#6049)
Preprocessors
The order in which preprocessors are applied has changed. Now, preprocessors are executed in order, and within one group, the order is markup, script, style.
import { function preprocess(source: string, preprocessor: PreprocessorGroup | PreprocessorGroup[], options?: {
filename?: string;
} | undefined): Promise<Processed>
The preprocess function provides convenient hooks for arbitrarily transforming component source code.
For example, it can be used to convert a <style lang="sass">
block into vanilla CSS.
preprocess } from 'svelte/compiler';
const { const code: string
The new code
code } = await function preprocess(source: string, preprocessor: PreprocessorGroup | PreprocessorGroup[], options?: {
filename?: string;
} | undefined): Promise<Processed>
The preprocess function provides convenient hooks for arbitrarily transforming component source code.
For example, it can be used to convert a <style lang="sass">
block into vanilla CSS.
preprocess(
source,
[
{
PreprocessorGroup.markup?: MarkupPreprocessor | undefined
markup: () => {
var console: Console
The console
module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console
class with methods such as console.log()
, console.error()
and console.warn()
that can be used to write to any Node.js stream.
- A global
console
instance configured to write to process.stdout
and
process.stderr
. The global console
can be used without calling require('console')
.
Warning: The global console object’s methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O
for
more information.
Example using the global console
:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console
class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
console.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)
Prints to stdout
with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()
).
const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout
See util.format()
for more information.
log('markup-1');
},
PreprocessorGroup.script?: Preprocessor | undefined
script: () => {
var console: Console
The console
module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console
class with methods such as console.log()
, console.error()
and console.warn()
that can be used to write to any Node.js stream.
- A global
console
instance configured to write to process.stdout
and
process.stderr
. The global console
can be used without calling require('console')
.
Warning: The global console object’s methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O
for
more information.
Example using the global console
:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console
class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
console.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)
Prints to stdout
with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()
).
const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout
See util.format()
for more information.
log('script-1');
},
PreprocessorGroup.style?: Preprocessor | undefined
style: () => {
var console: Console
The console
module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console
class with methods such as console.log()
, console.error()
and console.warn()
that can be used to write to any Node.js stream.
- A global
console
instance configured to write to process.stdout
and
process.stderr
. The global console
can be used without calling require('console')
.
Warning: The global console object’s methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O
for
more information.
Example using the global console
:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console
class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
console.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)
Prints to stdout
with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()
).
const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout
See util.format()
for more information.
log('style-1');
}
},
{
PreprocessorGroup.markup?: MarkupPreprocessor | undefined
markup: () => {
var console: Console
The console
module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console
class with methods such as console.log()
, console.error()
and console.warn()
that can be used to write to any Node.js stream.
- A global
console
instance configured to write to process.stdout
and
process.stderr
. The global console
can be used without calling require('console')
.
Warning: The global console object’s methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O
for
more information.
Example using the global console
:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console
class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
console.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)
Prints to stdout
with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()
).
const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout
See util.format()
for more information.
log('markup-2');
},
PreprocessorGroup.script?: Preprocessor | undefined
script: () => {
var console: Console
The console
module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console
class with methods such as console.log()
, console.error()
and console.warn()
that can be used to write to any Node.js stream.
- A global
console
instance configured to write to process.stdout
and
process.stderr
. The global console
can be used without calling require('console')
.
Warning: The global console object’s methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O
for
more information.
Example using the global console
:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console
class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
console.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)
Prints to stdout
with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()
).
const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout
See util.format()
for more information.
log('script-2');
},
PreprocessorGroup.style?: Preprocessor | undefined
style: () => {
var console: Console
The console
module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console
class with methods such as console.log()
, console.error()
and console.warn()
that can be used to write to any Node.js stream.
- A global
console
instance configured to write to process.stdout
and
process.stderr
. The global console
can be used without calling require('console')
.
Warning: The global console object’s methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O
for
more information.
Example using the global console
:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console
class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
console.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)
Prints to stdout
with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()
).
const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout
See util.format()
for more information.
log('style-2');
}
}
],
{
filename?: string | undefined
filename: 'App.svelte'
}
);
// Svelte 3 logs:
// markup-1
// markup-2
// script-1
// script-2
// style-1
// style-2
// Svelte 4 logs:
// markup-1
// script-1
// style-1
// markup-2
// script-2
// style-2
This could affect you for example if you are using MDsveX
- in which case you should make sure it comes before any script or style preprocessor.
preprocess: [
vitePreprocess(),
mdsvex(mdsvexConfig)
mdsvex(mdsvexConfig),
vitePreprocess()
]
Each preprocessor must also have a name. (#8618)
New eslint package
eslint-plugin-svelte3
is deprecated. It may still work with Svelte 4 but we make no guarantees about that. We recommend switching to our new package eslint-plugin-svelte. See this Github post for an instruction how to migrate. Alternatively, you can create a new project using npm create svelte@latest
, select the eslint (and possibly TypeScript) option and then copy over the related files into your existing project.
Other breaking changes
- the
inert
attribute is now applied to outroing elements to make them invisible to assistive technology and prevent interaction. (#8628) - the runtime now uses
classList.toggle(name, boolean)
which may not work in very old browsers. Consider using a polyfill if you need to support these browsers. (#8629) - the runtime now uses the
CustomEvent
constructor which may not work in very old browsers. Consider using a polyfill if you need to support these browsers. (#8775) - people implementing their own stores from scratch using the
StartStopNotifier
interface (which is passed to the create function ofwritable
etc) fromsvelte/store
now need to pass an update function in addition to the set function. This has no effect on people using stores or creating stores using the existing Svelte stores. (#6750) derived
will now throw an error on falsy values instead of stores passed to it. (#7947)- type definitions for
svelte/internal
were removed to further discourage usage of those internal methods which are not public API. Most of these will likely change for Svelte 5 - Removal of DOM nodes is now batched which slightly changes its order, which might affect the order of events fired if you’re using a
MutationObserver
on these elements (#8763) - if you enhanced the global typings through the
svelte.JSX
namespace before, you need to migrate this to use thesvelteHTML
namespace. Similarly if you used thesvelte.JSX
namespace to use type definitions from it, you need to migrate those to use the types fromsvelte/elements
instead. You can find more information about what to do here