$state
The $state
rune allows you to create reactive state, which means that your UI reacts when it changes.
<script>
let count = $state(0);
</script>
<button onclick={() => count++}>
clicks: {count}
</button>
Unlike other frameworks you may have encountered, there is no API for interacting with state — count
is just a number, rather than an object or a function, and you can update it like you would update any other variable.
Deep state
If $state
is used with an array or a simple object, the result is a deeply reactive state proxy. Proxies allow Svelte to run code when you read or write properties, including via methods like array.push(...)
, triggering granular updates.
Classes like
Set
andMap
will not be proxied, but Svelte provides reactive implementations for various built-ins like these that can be imported fromsvelte/reactivity
.
State is proxified recursively until Svelte finds something other than an array or simple object. In a case like this...
let let todos: {
done: boolean;
text: string;
}[]
todos = function $state<{
done: boolean;
text: string;
}[]>(initial: {
done: boolean;
text: string;
}[]): {
done: boolean;
text: string;
}[] (+1 overload)
namespace $state
Declares reactive state.
Example:
let count = $state(0);
$state([
{
done: boolean
done: false,
text: string
text: 'add more todos'
}
]);
...modifying an individual todo’s property will trigger updates to anything in your UI that depends on that specific property:
module todos
todos[0].done = !module todos
todos[0].done;
If you push a new object to the array, it will also be proxified:
todos.push({
done: boolean
done: false,
text: string
text: 'eat lunch'
});
When you update properties of proxies, the original object is not mutated.
Classes
You can also use $state
in class fields (whether public or private):
class class Todo
Todo {
Todo.done: boolean
done = function $state<false>(initial: false): false (+1 overload)
namespace $state
Declares reactive state.
Example:
let count = $state(0);
$state(false);
Todo.text: unknown
text = function $state<unknown>(): unknown (+1 overload)
namespace $state
Declares reactive state.
Example:
let count = $state(0);
$state();
constructor(text) {
this.Todo.text: unknown
text = text: any
text;
}
Todo.reset(): void
reset() {
this.Todo.text: unknown
text = '';
this.Todo.done: boolean
done = false;
}
}
The compiler transforms
done
andtext
intoget
/set
methods on the class prototype referencing private fields.
$state.raw
In cases where you don’t want objects and arrays to be deeply reactive you can use $state.raw
.
State declared with $state.raw
cannot be mutated; it can only be reassigned. In other words, rather than assigning to a property of an object, or using an array method like push
, replace the object or array altogether if you’d like to update it:
let let person: {
name: string;
age: number;
}
person = namespace $state
function $state<T>(initial: T): T (+1 overload)
Declares reactive state.
Example:
let count = $state(0);
$state.function $state.raw<{
name: string;
age: number;
}>(initial: {
name: string;
age: number;
}): {
name: string;
age: number;
} (+1 overload)
Declares state that is not made deeply reactive — instead of mutating it,
you must reassign it.
Example:
<script>
let items = $state.raw([0]);
const addItem = () => {
items = [...items, items.length];
};
</script>
<button on:click={addItem}>
{items.join(', ')}
</button>
raw({
name: string
name: 'Heraclitus',
age: number
age: 49
});
// this will have no effect
let person: {
name: string;
age: number;
}
person.age: number
age += 1;
// this will work, because we're creating a new person
let person: {
name: string;
age: number;
}
person = {
name: string
name: 'Heraclitus',
age: number
age: 50
};
This can improve performance with large arrays and objects that you weren’t planning to mutate anyway, since it avoids the cost of making them reactive. Note that raw state can contain reactive state (for example, a raw array of reactive objects).
$state.snapshot
To take a static snapshot of a deeply reactive $state
proxy, use $state.snapshot
:
<script>
let counter = $state({ count: 0 });
function onclick() {
// Will log `{ count: ... }` rather than `Proxy { ... }`
console.log($state.snapshot(counter));
}
</script>
This is handy when you want to pass some state to an external library or API that doesn’t expect a proxy, such as structuredClone
.