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$inspect

$inspect only works during development. In a production build it becomes a noop.

The $inspect rune is roughly equivalent to console.log, with the exception that it will re-run whenever its argument changes. $inspect tracks reactive state deeply, meaning that updating something inside an object or array using fine-grained reactivity will cause it to re-fire (demo):

<script>
	let count = $state(0);
	let message = $state('hello');

	$inspect(count, message); // will console.log when `count` or `message` change
</script>

<button onclick={() => count++}>Increment</button>
<input bind:value={message} />

$inspect(...).with

$inspect returns a property with, which you can invoke with a callback, which will then be invoked instead of console.log. The first argument to the callback is either "init" or "update"; subsequent arguments are the values passed to $inspect (demo):

<script>
	let count = $state(0);

	$inspect(count).with((type, count) => {
		if (type === 'update') {
			debugger; // or `console.trace`, or whatever you want
		}
	});
</script>

<button onclick={() => count++}>Increment</button>

A convenient way to find the origin of some change is to pass console.trace to with:

function $inspect<[any]>(values_0: any): {
    with: (fn: (type: "init" | "update", values_0: any) => void) => void;
}

Inspects one or more values whenever they, or the properties they contain, change. Example:

$inspect(someValue, someOtherValue)

$inspect returns a with function, which you can invoke with a callback function that will be called with the value and the event type ('init' or 'update') on every change. By default, the values will be logged to the console.

$inspect(x).with(console.trace);
$inspect(x, y).with(() => { debugger; });

https://svelte-5-preview.vercel.app/docs/runes#$inspect

$inspect
(stuff).with: (fn: (type: "init" | "update", values_0: any) => void) => voidwith(var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without calling require('console').

Warning: The global console object’s methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
//   Error: Whoops, something bad happened
//     at [eval]:5:15
//     at Script.runInThisContext (node:vm:132:18)
//     at Object.runInThisContext (node:vm:309:38)
//     at node:internal/process/execution:77:19
//     at [eval]-wrapper:6:22
//     at evalScript (node:internal/process/execution:76:60)
//     at node:internal/main/eval_string:23:3

const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);

myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err

const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
@seesource
console
.Console.trace(...data: any[]): void (+1 overload)trace);

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