$inspect
$inspect
only works during development. In a production build it becomes a noop.
The $inspect
rune is roughly equivalent to console.log
, with the exception that it will re-run whenever its argument changes. $inspect
tracks reactive state deeply, meaning that updating something inside an object or array using fine-grained reactivity will cause it to re-fire (demo):
<script>
let count = $state(0);
let message = $state('hello');
$inspect(count, message); // will console.log when `count` or `message` change
</script>
<button onclick={() => count++}>Increment</button>
<input bind:value={message} />
$inspect(...).with
$inspect
returns a property with
, which you can invoke with a callback, which will then be invoked instead of console.log
. The first argument to the callback is either "init"
or "update"
; subsequent arguments are the values passed to $inspect
(demo):
<script>
let count = $state(0);
$inspect(count).with((type, count) => {
if (type === 'update') {
debugger; // or `console.trace`, or whatever you want
}
});
</script>
<button onclick={() => count++}>Increment</button>
A convenient way to find the origin of some change is to pass console.trace
to with
:
function $inspect<[any]>(values_0: any): {
with: (fn: (type: "init" | "update", values_0: any) => void) => void;
}
Inspects one or more values whenever they, or the properties they contain, change. Example:
$inspect(someValue, someOtherValue)
$inspect
returns a with
function, which you can invoke with a callback function that
will be called with the value and the event type ('init'
or 'update'
) on every change.
By default, the values will be logged to the console.
$inspect(x).with(console.trace);
$inspect(x, y).with(() => { debugger; });
$inspect(stuff).with: (fn: (type: "init" | "update", values_0: any) => void) => void
with(var console: Console
The console
module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console
class with methods such as console.log()
, console.error()
and console.warn()
that can be used to write to any Node.js stream.
- A global
console
instance configured to write to process.stdout
and
process.stderr
. The global console
can be used without calling require('console')
.
Warning: The global console object’s methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O
for
more information.
Example using the global console
:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console
class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
console.Console.trace(...data: any[]): void (+1 overload)
trace);