The spring
function is an alternative to tweened
that often works better for values that are frequently changing.
In this example we have two stores — one representing the circle’s coordinates, and one representing its size. Let’s convert them to springs:
App
<script>
import { spring } from 'svelte/motion';
let coords = spring({ x: 50, y: 50 });
let size = spring(10);
</script>
Both springs have default stiffness
and damping
values, which control the spring’s, well... springiness. We can specify our own initial values:
App
let coords = spring({ x: 50, y: 50 }, {
stiffness: 0.1,
damping: 0.25
});
Waggle your mouse around, and try dragging the sliders to get a feel for how they affect the spring’s behaviour. Notice that you can adjust the values while the spring is still in motion.
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<script>
import { writable } from 'svelte/store';
let coords = writable({ x: 50, y: 50 });
let size = writable(10);
</script>
<svg
onmousemove={(e) => {
coords.set({ x: e.clientX, y: e.clientY });
}}
onmousedown={() => size.set(30)}
onmouseup={() => size.set(10)}
role="presentation"
>
<circle
cx={$coords.x}
cy={$coords.y}
r={$size}
/>
</svg>
<div class="controls">
<label>
<h3>stiffness ({coords.stiffness})</h3>
<input
bind:value={coords.stiffness}
type="range"
min="0.01"
max="1"
step="0.01"
/>
</label>
<label>
<h3>damping ({coords.damping})</h3>
<input
bind:value={coords.damping}
type="range"
min="0.01"
max="1"
step="0.01"
/>
</label>
</div>
<style>
svg {
position: absolute;
width: 100%;
height: 100%;
left: 0;
top: 0;
}
circle {
fill: #ff3e00;
}
.controls {
position: absolute;
top: 1em;
right: 1em;
width: 200px;
user-select: none;
}
.controls input {
width: 100%;
}
</style>